Advertising Pitch: Credits, Friday Night Improvs
Introduction - Three people are chosen to pitch advertising ideas to an agency big wig. First an association or product is chosen from the audience, and each must give a slogan for that association or product. Another is chosen and the three must then sing a jingle for it. Then they are sent out of the room and a third association or product is selected. They return and must sing another jingle without knowing what the association or product is.
Description - This is another game filled with one liners. It's just making jokes about the particular product. Plain and simple.
Variations - None
Other Catagories - Rhyming
Challenge: Credits, Friday Night Improvs
Introduction - Four people are chosen as "expert speakers" on a particular subject suggested by the audience. One of them starts speaking and at any time one of the other three can say "challenge" and challenge what was said. The host moderates whether the challenge is valid. If so the other person goes up and starts speaking. It goes for 5 minutes and whoever is up when time is called is the winner.
Description - It is impairative that no one knows anything about the subject at hand. Ideal topics are something heard one time on a game show or the like. The challenges should initally involve the validity in what was said, and then as the game goes on, the challenges can involve just about anything.
Variations - The competition can involve a prize to the winner, making the challenges more profound.
Other Catagories - None
Good, Bad, Worst Advise: Credits, Improv Encyclopedia
Introduction - Three people are chosen to give some advise to our audience. A question is asked by the audience, and one of the players must give some good advise, another some bad advise, and the third gives the worst possible advise.
Description - Pretty self-explanitory, however who gives what advise should rotate between the players, for the good advise one is pretty much a setup for the other two.
Variations - None
Other Catagories - None
Individual Effort: Credits, Friday Night Improvs
Introduction - One person must perform a scene based on a general suggestion, but he/she must play all the roles of at least three people.
Description - This is just a good game. The scene suggestion should be pretty open, so the player has as much leeway as possible. Sometimes the person thinks he/she has to rotate the characters in a particular order. Nothing could be farther from the truth, this is just an free scene.
Variations - None
Other Catagories - Scene Physical
Jeopardy: Credits, Friday Night Improvs
Introduction - Three players are chosen to be Jeopardy contestants. They are each given an occupation, and then the host gets a list of nouns from the audience. These become the jeopardy answers. After introductions and a catagory is selected the host gives a noun from the list and one of the contestants have to give a question to fit the answer.
Description - Considering that one shouldn't make jokes during improv scenes, those of you who love one liners are born for this game. The players can ring in with whatever noise they want (ding, buzz, ehh, etc), often times, using something from your character to make the sound is also popular. The last question should be saved for final jeopardy, in which all three contestants come up with answers to the same question while the audience hums the jeopardy theme song.
Variations - None
Other Catagories - None
Poets: Credits, Friday Night Improvs
Introduction - Four people are chosen to play featured poets at a poetry cafe. They each get to introduce themselves, giving themselves a specific character or attribute. A topic will be procured from the audience and then each poet will give a poem based on that topic.
Description - This game can often deteriorate into bad story telling if your not careful. Free verse is allowed but you need a reason for it, and it shouldn't just be telling a story. The host shouldn't have the same person go first all the time so that it's fair for everyone.
Variations - None
Other Catagories - Rhyming
Props: Credits, Hangnail Improv, Whose Line
Introduction - The host will bring out a few props and will pass one of them into the audience. Each person if they have an idea on how to use these props in creative ways they shall. If not they can simply pass to the next person.
Description - The only thing to remember about this one is that the prop shouldn't be used for their designed purpose.
Variations - This is the way our troupe plays the game. Other troupes can nominate a few people to use the props.
Other Catagories - Justification
Remote Control: Credits, Whose Line
Introduction - Four people are chosen and each are given a television show or network to play. All the "channels" will be talking about the same topic, procured from the audience. The host will start with one of the channels and will change channels at will.
Description - Similar to Story Die, just a different face on things. In this game the ideas don't have to directly connect, just all hit on the same theme. It reminds me of the scene in alot of movies when a character is trying to get their mind of something so they turn on the tv and every channel somehow mentions the thing they're trying to forget.
Variations - None
Other Catagories - None
Story Die: Credits, Friday Night Improvs, Truth in Comedy
Introduction - Four people are each given a style of story telling. Then an epic title for a story, and a few details about the story are procured. The host stands behind the contestants and taps one of them on the shoulder, the player then must immediately start telling a story in the style assigned to them. At some point the host will tap the one telling and tap another, that person must immediately pick off where the other left off with out stuttering or hesitation. If one does hesitate, the audience will shout "DIE". At that point the player is out and must kill themselves in the style of their storytelling. This will continue until one player remains.
Description - This game was originally an exercise to get improvisers not to think, but to listen and react. The players should just listen and when they are tapped, start speaking, something good will usually come up. The host can switch back and forth more rapidly as the game goes on to add entertainment.
Variations - The host can stand in front of them like a conductor and just point to the person.
Other Catagories - None
UN Council: Credits, Hangnail Improv
Introduction - One person in selected as president of the United Nations, six others are chosen as delegates from other countries. A problem is chosen by the audience for the UN to solve. The president moderates this as delegates from the countries suggest ways to combat this, and generally debates between themselves.
Description - This is another game of one liners and it can involve alot of racial sterotyping if your not careful. If that's what you want, then go for it. Each delegate chooses for him/herself what country they represent. After everyone has had at least one line, the president may wrap it up whenever they choose.
Variations - None
Other Catagories - None.
World's Worst: Credits, Friday Night Improvs, Whose Line
Introduction - Six people are divided into groups of three and go head to head in competition. A suggestion is procured from the audience of a place or a situation to be in, the pair must then say the world's worst thing to say at that particular time. The audience will then vote by applause which they think is the best. The loser returns to their seat while the winner goes to the back of the line. Whoever is the last standing is the winner.
Description - Pretty self explanitory, all you need is people who can give smart alec responses and your golden.
Variations - Eight people can also be used. The whose line version just has four people, and just one topic.
Other Catagories - None
To submit a game e-mail me at garmaniac@hotmail.com
Exercises | Scene | Reenacting | Individual | Guessing | Justification | Miming | Physical | Rhyming | Long Form |