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Physical Games

These games get their comedy from the physical motions that the improvers use. Another good catagory for beginners.


Bored Mortitions: Credits, Friday Night Improvs, Whose Line
Introduction - Two people are chosen to be bored mortitions. When mortitions get bored what they do is have a puppet show with the dead bodies. Three others are chosen to be the dead bodies and they must remain limp and lifeless while the two others move them around.
Description - The two mortitions can either start with the premise of being bored, or just jump right into the story. This is a good game to get new people up on stage for the dead people don't really have to do that much.
Variations - The number of dead bodies, and the mortitions can vary considerably.
Other Catagories - Scene

Constant Motion: Credits, Hangnail Improv
Introduction - Two people are given a general situation to be in. The only key is that they must always be moving in someway or another. If one person fails to stay in motion, a punishment will be issued by the host involving the scene in one way or another. Description - Simple enough, isn't it?
Variations - None
Other Catagories - Scene

Individual Effort: Credits, Friday Night Improvs
Introduction - One person must perform a scene based on a general suggestion, but he/she must play all the roles of at least three people. Description - This is just a good game. The scene suggestion should be pretty open, so the player has as much leeway as possible. Sometimes the person thinks he/she has to rotate the characters in a particular order. Nothing could be farther from the truth, this is just an free scene.
Variations - None
Other Catagories - Scene Individual

Puppets: Credits, Friday Night Improvs, Whose Line
Introduction - Two people are given a relationship and a task to complete. However they cannot move until a designated mover moves them.
Description - Another pimp game the mover can either accomodate the players as the suggest what they are about to do, or the mover can move them into a position in which the players must justify why they are in that position. Cheap comedy at its finest.
Variations - None
Other Catagories - Scene Justification

Scene Directions: Credits, Friday Night Improv
Introduction - Two people are given a relationship and a task to complete. But before they begin they are sent out of the room. The host gets a list of scene directions (stand on your head, speak in a french accent, etc). All of these are written on small pieces of paper and strewn about on the stage. The two return and begin their scene, and during it they must from time to time reach down, pick up one of the papers, and do what is says while justifying why he or she is doing this.
Description - A game filled with physical comedy and outrageousness. Make sure you get people who enjoy doing said things.
Variations - None
Other Catagories - Justification Scene

Slide Show: Credits, Improv Encyclopedia
Introduction - Two people are discussing a slide show that one is showing to the other. Three others are the slides. They must freeze in unusual positions while the two doing the show must justify these positions and explain the slides. Description - A very fun game, this game can use the audience for the slides. Remember though, that not everyone must be in every slide. Variations - None Other Catagories - Justification

Stand, Sit, Bend: Credits, Whose Line
Introduction - Three people are given a general situation to be in, the only restriction is that at all times one person must be sitting, one must be standing, and the other must be bending over. If one changes the others must accomodate. Description - Just another scene game with a cheap gimmick.
Variations - The bend can be replaced with lying down or squatting.
Other Catagories - Scene

Stunt Doubles: Credits, Staircase
Introduction - Two people are given a relationship and a task to complete. Two others are chosen as stunt doubles. When one of them is doing any physical activity, a stunt double is called in. When performing the activity, the activity becomes horribly dangerous and the double is injured. Each time the double comes back they are more and more injured. Description - This game is the best for ones good at physical comedy. Unlike other gimmick games where the gimmick should be used sparringly, the stunt double should be called in as much as possible. However, the players should try to wrap up the scene, so the game can continue. The stunt double should almost never speak, if ever.
Variations - None
Other Catagories - Scene

To submit a game e-mail me at garmaniac@hotmail.com

Exercises Scene Reenacting Individual Guessing Justification Miming Physical Rhyming Long Form